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PORTFOLIO

Hunt The Witch - Final Year Project
I created a narrative game to provide a solution to harmful stereotypes found in AAA games and shed light on real-world issues.

UE Cinematic - The Forest
A game-ready cut scene, made in Unreal Engine 5 and Adobe Lightroom.

Counter Strike 2 Map - Movie
I used Source 2 and Hammer to create a CS2 map for casual and competitive play, with a focus on ultilising movement and good positioning with balanced sightlines.

The Expedition - Gameplay Trailer
Short video showcasing gameplay - with a mix of real gameplay and cinematic retellings.

Team Fortress 2 Map - Bridge
I used the older Hammer editor to build a competitive TF2 man that focuses on the balance of different character classes.

Sakura Fortnite Prop Hunt Map
I used UEFN to design and create a Fortnite game that utilised the mechanics of the item the 'Prop-o-matic'.

UI/UX Design
I made my own UI for a third person fantasy game, which included a HUD, inventory, crafting menu and shop menu. I used wireframes to plan designs before implementing them into Unreal Engine.

Deek's Goblin Run
A small puzzle-based game I made to explore basic game design concepts, as well as expand my game engine application knowledge- specifically Unreal Engine 5.

Environmental Work
I looked at using meshes and designing environments, with a heavy use of lighting and post-production effects.

Indego is a Shade of Red
I wrote a short fantasy choice-based game which follows a girl trying to recover her memories after a tragic event, in the mists of war.
This was created using Richcast, and can be played.
This was created using Richcast, and can be played.

Creating System Framework
I also enjoy the technical side of game design, and have been working on creating my own game framework from scratch, using unreal engine assets for meshes and importing additional characters.

Creating Mechanics
I explored a range of game mechanics and replicated them myself by studying their behaviour and experimenting with different approaches to their design and blueprints.

Games Jam
In September 2022 I took part in a Games Jam with a group of four other students. We made a 2D platformer-fighting game and I drew all the pixel art for the background and assets, as well as leading the group, assisting with code and blueprinting the animations.
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